

It is sadly not too obvious how to find out what said password is and it might take a long time and way too many backtracks to figure out exactly what to do, which is a nuisance in an otherwise smooth game. At the end of the game there are a couple of puzzles that require passwords to crack. One issue, though, is that some of conundrums are very unclear in terms of what to do and others are downright annoying, especially towards the finale. The puzzles themselves might appear a little simple and will most often not stand in the way of gamers for long, but this is actually a blessing because, while the puzzles are simple, being repetitive would just kill the joy of them as the entire point are the animations that occurs when solving said puzzles. It doesn't take too long until the 'paperscape' feels completely natural to navigate through. The puzzles are solved by moving the paper environments in a way that would make the Paper Mario games jealous about the use of paperwork-based game mechanics. The graphical style is very well chosen and the everything revolves around that. It is beautiful, it is ingenious, and it is simple. The entire title takes place in an origami pop-up book. When starting up Tengami, it starts by opening the pop-up book in which the adventure takes place. In fact, the entire world is built around that concept… and it is beautiful. The gameplay is also built around that concept. I am happy that I didn't miss it and really hoping that many will feel the same.Tengami is built around an art concept, from which the graphics are built. I could wish for the main character to walk faster, but I would miss the world that Nyamyam has built. It is a short game, no doubt about that, but that grin on my face never faded for a moment. The lush environments, interesting gameplay and the clever uses of the pop-up book world deserve recognition. Tengami is a game that you need to experience. The music really fits the Japanese tone of the game and it is here that everything about Tengami started to click.


The lush colors made me a happy chap and made me want to keep playing. You will literally open new pieces of the puzzle or see places pop before for your very eyes. As the doors open for new locations, moving is just a tap away. While the game is sadly somewhat on the shorter side, Tengami really knows how to sells its style. These clever moments are what make this game something more than what you might find on tablets. They’re not particularly deep and mostly involve at most a few actions at a time. All of them involve performing actions on the touchscreen. From activating bells for special purposes to sliding open doors to reveal secrets, the game teaches you its tools very organically. It is here where the game shines, as it asks you to interact with the environments around you. The moments of relaxation are married to puzzles, which you will solve as you progress. To do this, you will stroll through these massive 2D sidescrolling landscapes which are very soothing. The samurai in the game is tasked with bringing back three cherry blossoms that have fallen from a tree. It is not much, but worth mentioning at the very least. The speed of the game only becomes annoying during backtracking. The act of walking through the environments may seem a bit slow, but it is the perfect chance to look up at the television and take in the game's beauty. The character will move automatically and this means that you are not actively involved with the movement. You control the game by using the touchscreen of the Wii U GamePad to tap on the places where your character needs to go. The game uses its environment, a beautifully crafted world which seems to come straight out of a pop-up book to its advantage with the puzzles and tone set quickly in stone. Tengami is a unique adventure-puzzler on the Wii U eShop and one that surprises you from the moment you start playing.
